MASTER OF TRICKS
Compulsory Trick Contest
In this event, contestants play through a list of tricks for each play style that has been decided in advance by the contest organizers. It is somewhat similar to what other contests call the “Trick Ladder.”
No need to pre-register to enter. On the event day (Monday), we will have a registration table. Please pay the competition fee then.
Anyone can compete. This includes freestyle contestants and non-registered players for WYYC.
Disclaimer: Winning this event will not give you the title of “World Yo-Yo Champion.”
Competition Fee is JPY 3000 (Approx. $25)
The player goes through the trick list for each play style and does one trick after the other, progressively increasing in difficulty. The player must also attempt all of the play styles (1T through 5T). The maximum amount of points you can get is 60 (12 points x 5 trick styles) and players will be ranked by the sum of their points.
Divided by each trick style, no trick misses will allowed. If you miss a trick your participation in that trick style is finished, and the number of tricks completed before the miss will be counted as your score for that trick style.
- All players will attempt each play style in the sequential order of 5T, 4T, 3T, 2T, 1T.
- Only one attempt will be allowed for each trick.
- Bind returns are allowed, but a bind miss, catch miss, or tug return miss will be considered as a trick miss.
- The procedure for each trick must be as is in the trick videos below.
- You will not be able to ask any questions about a trick process or how to do it when you are on stage. If you are unsure, please find out beforehand.
- Once you are on the stage you cannot practice any tricks. If you practice, it will be considered as a miss for the next trick attempt.
- Once you are on the stage you cannot adjust your yo-yo or string.
- On stage, any sort of yo-yo movement will be considered as a trick attempt. In the same way, unconsciously doing a Throwdown or a Sleeper will also count as an attempt (miss) of the next trick.
- Once you have completed a trick by catching, you must then attempt the next trick with the yo-yo in the same condition as when you caught it (no unwinding, adjusting, etc.).
- Once your judge has announced your next trick, you must promptly attempt that trick. If you do not start the trick in a certain amount of time, your judge will give you a warning. If you do not attempt the trick promptly after the warning, the judges will consider it as an attempt failure, and thus a trick miss.
- If for some reason a judge was unable to accurately judge the trick, if the trick’s judgement is split between two judges (success/failure), or if the trick was difficult to see for some reason, the judges may decide to ask the player to attempt the same trick one more time.
A trick will be considered completed after the string is fully wound around the axle and the yo-yo returns to the throwhand (the hand you threw the yo-yo with). In order to return the yo-yo to your throwhand you may use a bind, but if you make a mistake while binding it will be considered as a trick miss.
The yo-yo must be caught with one hand. If you catch with both hands or between your body and your hand it will be considered as a trick miss.
When you catch, the string must be wound in the correct direction so that you will be able to throw it again correctly without adjustment. If it is evident that the string is wound in the wrong direction it will be considered as a trick miss.
The following cases are some examples which will be considered as trick misses:
- If the trick is done successfully but there is a catch miss.
- If the yo-yo is caught, but there are more than 12 centimeters (approx. 5 inches) of unwound string.
- If there is a mistake or failure in the bind used to bring the yo-yo back to the player’s throwhand.
- If the player misses a string hit.
- If the judges decide there is a mistake or failure in the control of the yo-yo.
- If the yo-yo comes apart or the string breaks during the process of the trick.
Regarding Yo-Yos Used
Contestants may use any kind of yo-yo they wish. Contestants may modify or tune their yo-yo, string, etc. as they wish.
Regarding the Timing of Yo-Yo Exchanges
Only at the beginning of each style (1T-5T) may a contestant exchange their yo-yo. You must keep using the same exact yo-yo (not just the same type) throughout that trick style. If the yo-yo becomes damaged, the string tangled or damaged, etc., the contestant will be judged as unable to continue the style.
String Trick (1T)
|1||Split the Atom||Video||3 or more somersaults at the end.|
|2||Double or Nothing||Video||Land on the farthest string, any dismount.|
|3||Roller Coaster (THP)||Video|
|4||Barrel Roll (Atomic Bomb)||Video||3 times or more.|
|6||Green Triangle||Video||Any dismount.|
|7||Mach 5||Video||3 times or more.|
|9||Ripcord||Video||Both back and forth.|
|10||Tazima Bound||Video||3 times or more.|
|12||Crossed Arm Trapeze||Video||Directly from throw.|
2 Hand Looping Trick (2T)
|1||2-Hand Around the World||Video||3 times or more. Throw simultaneously, and catch simultaneously|
|2||2-Hand Inside Loop
|Video||5 times or more. Only alternating looping is allowed. No sync looping.|
|3||2H Reverse Around the World||Video||3 times or more. Sync and alternating both allowed.|
|4||Wrist Crossed Around the World||Video||Sync and alternating both allowed.|
|5||2H Hop the Fence||Video||10 times or more. Only alternating looping is allowed. No sync looping.|
|6||Wrist Crossed Inside Loop / Around the World||Video||Sync and alternating both allowed.|
|7||Wrist Crossed Hop / Reverse Around the World||Video||Sync and alternating both allowed.|
|8||Sword & Shield
||Video||3 times crossing or more.|
|9||Inside Loop / Hop the Fence||Video||10 times or more. Sync and alternating both allowed.|
|10||Inside Loop / Vertical Punch||Video||10 times or more. Sync and alternating both allowed.|
|11||Inside loop / Reach for the Moon||Video||10 times or more (counted by Reach for the Moon).|
|12||2H Vertical Punch||Video||10 times or more. Only alternating looping is allowed.|
2 Hand String Trick (3T)
|1||Switch Back||Video||2 repetitions (4 hits) or more.|
|2||Velvet Mount||Video||After the mount, rotate the other way to unmount.|
|3||Gun Slinger||Video||Back and forth 3 times each or more.|
|4||2H Plastic Whip||Video||Simultaneously.|
|5||Half Assisted 1 5Trapeze||Video|
|6||Assisted Brain Twister||Video||1 time or more. Bottom Mount is not allowed.|
||Video||After the mount, unwind by crossing.
|9||Blue-line Rolls||Video||3 times or more. Counting left and right both as one.|
|10||Velvet Rolls||Video||3 times or more. Counting left and right both as one.|
|11||Assisted Trapeze||Video||Do not move freehand. Any dismount allowed.
Example of a miss/fail.
|12||Easy 2H Trapeze||Video||Simultaneously.|
Off String Trick (4T)
|1||Forward Pass Mount||Video|
|2||Toss and Catch||Video||Ring shape. 2 times or more. Catch with same side of string.|
|3||OS Barrel Roll||Video||3 times or more. Front roll only.|
|5||Somersault||Video||1 time back & forth or more.|
|6||Railing Trapeze||Video||Both sides 1 time each or more.|
|7||The Sun||Video||1 time or more. Both directions allowed.|
|8||OS Barrel Roll 2
||Video||Back & forth 2 times each or more.|
|9||String Release||Video||2 times or more.|
|10||Brain Twister Mount||Video|
||Video||2 repetitions (4 jumps) or more.|
|12||OS Winder||Video||Wind fully.|
Counter-weight Trick (5T)
|1||Trapeze Switch||Video||1 repetition or more (3 mounts or more).|
|Video||1 repetition or more after Trapeze.|
|3||Weight Swing Double Trapeze||Video|
|4||Slide Switch||Video||2 repetitions (4 switches) or more.|
|5||Brain Twister 360||Video|
|6||Lock Weight Around||Video||2 times or more.|
|7||Windmill||Video||3 times or more. No Trapeze needed.|
||Video||Any dismount allowed.|
|10||Boomerang Switch||Video||2 repetitions (4 switches) or more.|
||Video||3 times or more.|
(Last Update: July 25, 2015)